Deep Q-Learning
Deep Q-learning We introduce deep neural networks to do the Q-Learning, hence the name Deep Q-Learning. Instead of calculating Q-values for each state-action pair, we calculate Q-values for all actions given the state and then select the action with maximum q-value. This concept was first introduced in Playing Atari with Deep Reinforcement Learning paper. The authors show that they were able to surpass human experts on three out of seven Atari games tested using deep neural networks to solve these reinforcement problems.